Ezekiel000 wrote: > But I found that when I ran Riven with the trace log command it didn't freeze at all, is there a reason for this? Yes, numerous reasons such as race conditions get "fixed", some memory corruptions are avoided due to extra "padding", number of timing issues (not covered under race conditions) get "resolved". Lots of these issues are on Wine side, but some are hidden features of very game you trying to run.