alienjon wrote: > > Additionally, I am using a GeForce 7600GS card with the latest drivers (180.60, I believe - I'm not in front of it right now, but it's definitely the latest) The error itself is: > > > Code: > err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs" > wait timed out in thread 001f, blocked by 0009, retrying (60 sec) > > > This is a well known problem with locking, not necessarily with DirectX. I think there already is a bug in Bugzilla for this. > Definitely a DirectX-related issue (and, from what I can tell, related to thread locking) I HAVE found this error via Google searches, but none of the problems have matched mine (in terms of effects or for this specific game (Supreme Commander) and a good number of them have tried things that resolved the problem for them, but not for me. > I would suggest that this be added to an existing thread locking bug. If you are incorrect, one of the bug triage folks will let you know, hopefully in a manner that makes sense. Some problems affect multiple programs in multiple places. It is amazing that I had a threadlocking error that affected several areas of Wine. One bug fix eliminated all of the problems. If you wish, you can start a new thread with the bug issue as the topic and see what others have to say about it. James McKenzie (not a moderator nor admin.)