Re: World of warcraft shuts down

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i am seeing the exact same behaviour on 2 of my systems. Both are running Jaunty x86_64, wine 1.1.22, AMD Dual Core chips, and Nvidia Cards with 180 drivers. When I run it manually this is what i get


Code:

x@x:~/.wine/drive_c/Program Files/World of Warcraft$ wine Wow.exe
fixme:advapi:SetSecurityInfo stub
archive Data\enUS\patch-enUS.MPQ opened
archive Data\patch.MPQ opened
archive Data\enUS\patch-enUS-2.MPQ opened
archive Data\patch-2.MPQ opened
archive Data\expansion.MPQ opened
archive Data\lichking.MPQ opened
archive Data\common.MPQ opened
archive Data\common-2.MPQ opened
archive Data\enUS\locale-enUS.MPQ opened
archive Data\enUS\speech-enUS.MPQ opened
archive Data\enUS\expansion-locale-enUS.MPQ opened
archive Data\enUS\lichking-locale-enUS.MPQ opened
archive Data\enUS\expansion-speech-enUS.MPQ opened
archive Data\enUS\lichking-speech-enUS.MPQ opened
fixme:win:EnumDisplayDevicesW ((null),0,0x39edac,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x39ebd0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x39f0a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f2dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f3f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f584,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x39f5dc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
fixme:win:EnumDisplayDevicesW ((null),0,0x39f008,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f140,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39deec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39df24,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x39dee0,0x00000000), stub!
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000
fixme:reg:GetNativeSystemInfo (0x374040a4) using GetSystemInfo()
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
fixme:imm:ImmReleaseContext (0x40030, 0x13adf8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x39dae4,0x00000000), stub!
failed to open C:/Program Files/World of Warcraft/Data/Interface/Icons
failed to open C:/Program Files/World of Warcraft/Interface/Icons
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc459da
x@x:~/.wine/drive_c/Program Files/World of Warcraft$ 




exact same error on both systems






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