Ming wrote: > Thanks for the assistance. > Ok, so I disbled my proprietary drivers, and tried running it with the community drivers. > > It started without complaining, and displayed a 3D starfield. However, if I tried to actually do anything there (clicking on empty space seemed to work, but if I rotated the view or tried to interact with an object), it would pop up with the wine error and crash to desktop. > > Is it a hardware bottleneck? > > > > >> fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible >> No, but visit Bugzilla. There is an open bug for this problem and there is a proposed but not accepted fix for the buffering issue. Copy in the first part and you should find about five or six issues. Only one of the issues should still be open and have a long list of comments. You will have to create a bugzilla account to add anything to this issue and to vote on it (like I did.) James McKenzie