I'm experiencing problems with World of Warcraft. There two issues; First one is mouse lag on game. I found that "hardware cursor" can solve this problem. This is not so important. Second problem is the important one. When i start game, after playing like 2 minutes the frame rate decreases to ~0.1 frame per second. This means a huge lag is happening. This continues for at least 15 seconds. After 15 seconds game turns to normal and normally playable. But again after about 2 minutes the same problem occurs and go on like this. ( While this problem happening CPU usage increases to 100% ) The things i tried are : 1. I started game using -opengl switch and without using it, nothing changed. 2. I edited the game config file Config.wtf and added some linux/wine specific options with opengl but nothing changed. 3. First i used stable wine edition which one is at debian repo. After experiencing problems i upgraded to latest unstable wine version but this did not solve the problem. And about my system; My computer is a LENOVO 3000 N100 laptop including Nvidia graphics card, 1.8Ghz cpu, 2Gb ram, Debian Lenny stable installed. Here's the glxinfo : > > name of display: :0.0 > display: :0 screen: 0 > direct rendering: Yes > server glx vendor string: NVIDIA Corporation > server glx version string: 1.4 > server glx extensions: > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, > GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample, > GLX_NV_float_buffer, GLX_ARB_fbconfig_float > client glx vendor string: NVIDIA Corporation > client glx version string: 1.4 > client glx extensions: > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, > GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, > GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer, > GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, > GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, > GLX_NV_present_video, GLX_NV_multisample_coverage > GLX version: 1.3 > GLX extensions: > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, > GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample, > GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce Go 7300/PCI/SSE2 > OpenGL version string: 2.1.2 NVIDIA 180.51 > OpenGL extensions: > GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, > GL_ARB_texture_border_clamp, GL_ARB_texture_compression, > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, > GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, > GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, > GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, > GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, > GL_EXT_blend_color, GL_EXT_blend_equation_separate, > GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, > GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, > GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, > GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, > GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, > GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, > GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_rescale_normal, GL_EXT_secondary_color, > GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, > GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, > GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, > GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, > GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, > GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, > GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, > GL_NV_fragment_program, GL_NV_fragment_program_option, > GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, > GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, > GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, > GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, > GL_NV_register_combiners2, GL_NV_texgen_reflection, > GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, > GL_NV_texture_expand_normal, GL_NV_texture_rectangle, > GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, > GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, > GL_NV_vertex_program1_1, GL_NV_vertex_program2, > GL_NV_vertex_program2_option, GL_NV_vertex_program3, > GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, > GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum > > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat > ---------------------------------------------------------------------- > I'm using the latest NVIDIA driver for graphic card. Also i'm using alsa, hda intel mixer. Here is a shot of sound driver config : [Image: http://img34.imageshack.us/img34/1548/screenshotsoundpreferen.png ] I'm showing sound driver and prefences because while i'm starting wow using console with wine i got this kind of error messages on when the problem above occurs : > > . > . > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680, mixpos=79792/98304 (79792/98304), primary_mixpos=7200, writepos=10288, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680, mixpos=70912/108116 (16288/24832), primary_mixpos=7200, writepos=10288, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680, mixpos=353440/384988 (81180/88426), primary_mixpos=7200, writepos=10288, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=11408/68128 (2620/15648), primary_mixpos=30896, writepos=10288, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=29680, mixpos=20480/83148 (4704/19098), primary_mixpos=7200, writepos=10288, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=27536/98304 (27536/98304), primary_mixpos=7136, writepos=19296, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=51440/98304 (51440/98304), primary_mixpos=7136, writepos=19296, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=69952/83148 (16066/19098), primary_mixpos=7136, writepos=19296, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=52928/108116 (12156/24832), primary_mixpos=7136, writepos=19296, mixlen=0 > err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20608, mixpos=40800/68128 (9370/15648), primary_mixpos=7136, writepos=19296, mixlen=0 > . > . > > I'm not sure these errors is connected with our frame delay problem. But these are the only errors on console o i prefer to paste them. I'm open for any suggestions and ready for doing any possible thing. Thank you.