Re: DarWine & OpenGL

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



pinchies wrote:
> Hi,
> For the past 3 months I have been trying to get wine working well, but have hit several obstacles.
> I am on a Mac 10.5.7, using X11 2.3.3.2 from Xquartz, and using Kroneberg's Darwine builds.
> The issues:
> I can't seem to get OpenGL working or DirectX.
> I sometimes have problems where I launch an exe, and the program runs as if it cannot "see" any other files in the same folder. This means some programs seem to not launch correctly.
>
>   
You are going to have to 'roll your own' as Mike is still building for
Tiger (10.4.11) and I don't think that XQuartz 2.3.3 will install on
this platform.  This would eliminate the need for his OpenGL 'hack' and
allow the full use of OpenGL functions currently supported by Wine.

> Does anybody have a setup/config that they have tried on OS X where everything is working, and could they describe this to me?
>
>   
I do.  I have installed Fink to grab the Required Dependencies, I am
using the build env that Mike has so graciously supplied and I installed
and upgraded XCode from the Leopard DVD.  You will also have to get the
X11 Software Development Kit (X11SDK) from the DVD and install it. 
Mike's builds may not require the use of Fink or MacPorts to build, but
I had already installed Fink for OpenOffice.org X11 (I go WAY back on
that project.)

Please read through the Wine on MacOSX Wiki page for more information.

James McKenzie



[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux