Ok, the same game in Fullscreen results in similiar console log. Except in this case, it won't freeze the Video card, but bothers to crash properly :) Code: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x137a88)->(1,(nil)): Stub fixme:quartz:AVISplitter_InitializeStreams stream 1: frames found: 406272, frames meant to be found: 203136 err:d3d:resource_init Out of memory! err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c err:d3d:resource_init Out of memory! err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c fixme:quartz:AVISplitter_InitializeStreams stream 1: frames found: 406272, frames meant to be found: 203136 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 349 Xlib: sequence lost (0x10000 > 0xa925) in reply type 0x0! X Error: 0 Request Major code 0 () Error Serial #0 Current Serial #43301