On Sun, May 3, 2009 at 5:22 PM, James Huk <huk256@xxxxxxxxx> wrote: > 2009/5/3 Austin English <austinenglish@xxxxxxxxx> > >> On Sun, May 3, 2009 at 9:15 AM, Thunderbird <wineforum-user@xxxxxxxxxx> >> wrote: >> > He wants to know which dlls can be overriden. You can't use much native >> dlls in this area only gdiplus, riched32 but dlls like user32, comdlg32, >> comctl32 and so on can't be overridden. >> >> That was a bit unclear, thanks Thunderbird. >> >> User32/gdi can't be overridden. >> >> gdiplus/riched20/riched30 can be overridden >> comdlg32/comctl32 can be overridden, but may cause weird problems >> (e.g., comctl32 will render some stuff black, etc.) >> >> He e-mailed me privately, asking about DX7: >> "Well I would like to test the following(for now): >> >> -Giants Citizen Kabuto (demo: >> >> http://download.cnet.com/Giants-Citizen-Kabuto-Meccaryn-demo/3000-7562_4-10054874.html >> – however I didn't test it for this error – but they are there >> probably) >> >> -Operation Flashpoint (demo: >> >> http://operationflashpoint.filefront.com/file/Operation_Flashpoint_Resistance_Single_Player_Demo%3B13457#Download >> – same as above) >> >> Both games use DX7, and both suffer from disappearing shadow problem >> (probably exactly the same bug). It would seam that this is related to >> HW T&L – in Flashpoint, disabling HW T&L fixes shadows bug (but this >> slows game down DRAMATICALLY – especially on modern Video Cards), >> Giants are not playable without HW T&L (if I disable it graphics slows >> down to 0 FPS and all textures disappear). I wanted to try native dlls >> to see if this problem can be fixed that way. >> PS >> Tested with NVIDIA hardware." >> >> If you can set the game to run in opengl mode, that may help. >> >> -- >> -Austin >> >> > I must say I'm surprised, I thought dx*.dlls will be only ones related to > D3D rendering, I guess I have to test more. Unfortunately neither of this > games supports OpenGL (well there is a way for Flashpoint – I would have to > use zeckensack's Glide wrapper – it works with this game (with glitches). > zeckensack's Glide wrapper translates Glide to OpenGL. But is there a point > in trying something like that?) > > “He e-mailed me privately” > I am sorry, I must have messed up something – that message was meant as > normal wine mailing list message, not as private message, thanks for posting > it. Guess I better start using forum layout instead of gmail ;] Np. Just make sure to use reply to all rather than reply. > Anyway thanks for answers – one more thing, should I use Windows 9x or NT > based dlls? Probably those from XP but I had to ask... XP. > Best regards > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090503/3614ff8d/attachment.htm> > Please disable html mail. -- -Austin