2009/5/3 jho <wineforum-user@xxxxxxxxxx> > Ok, I upgraded to xorg-server-1.6.1 and the current git version of > xf86-video-intel. > > Everything seems to work normally, but my glxgears fps went down by 200 (no > big deal really, I know it happens, it's not a benchmark, etc, just thought > it would be worth a mention), and wine outputs less of the warnings/errors. > But Wine still fails to run anything that requires direct rendering > correctly. All the native applications still run fine and get good > performance. > > Here's the output of HL2 now (still crashes after a second or two in the > loading screen): http://pastebin.com/d41a4d718 > And here's Soldat: http://pastebin.com/d15e2fb40 (notice how this went > from ~1600 lines to just 92 lines. I did the exactly same thing: started the > game, entered a match, opened the main menu and pressed exit) > > > > > > Try setting GLSL to "disabled" (http://wiki.winehq.org/UsefulRegistryKeys), if that doesn't help, try turning off pixel shaders in winecfg - PS are cause of most crashes and graphical corruption as far as I'm aware of. Also even if you use -dxlevel 7.0 wine itself will still try to use PS for some things (in Operation Flashpoint (game written in DX7) for example – wine draw fog using PS – probably other things too) -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090503/2502f500/attachment.htm>