Re: Medieval total war

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



2009/5/2 shogun1234 <wineforum-user@xxxxxxxxxx>:
> I installed the game - Medieval total war. It seems everything works fine, but there is one problem. When launching the game. I saw the screen does not display military unit or any other game related stuff (e.g. forest, casstle, troop, etc.) It only shows a screen that contains grass and a blue something like sea.
>
> Though when clicking the military unit, I can see green spots on the ground indicating the soldiers position. Unfortunately, no way I can play like a normal game for I have to guess what is where. : )
>
>
> The error received from the CLI is as below:
>
>
> Code:
>
> err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
> fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
> ...
> err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
> err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
>
>
>
>
>
> How can I solve this problem?
>
> Thanks
>
>
>
>
>
>

It is a guess, but try to change the OffscreenRenderingMode to fbo (see Wiki).



[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux