2009/4/27 vitamin <wineforum-user@xxxxxxxxxx> > > James Huk wrote: > > 4.What about wine support for cards other then Geforce or Radeon? For > > example, few month ago S3 released something called Chrome GTX 540 – with > > full OpenGL 3.0 support – assuming drivers are not buggy, will that card > > work well with wine? Will features like PS(Pixel Shaders) and VS(Vertex > > Shaders) be supported? > > OpenGL is OpenGL no matter who implemented it. It will be supported. What > exactly will be available depends on HW & driver. > > > James Huk wrote: > > 5.If I remember correctly – before OpenGL 3.0 you could use PS only with > > Nvidia hardware thought one of the extensions – did that change with the > > release of OpenGL 3.0 – in other words, can you use generic OpenGL (NOT > > vendor specific extension) to get GLSL and ARB to “emulate” DX Pixel and > > Vertex Shaders? If so, are you planning to rewrite wine to use this > generic > > OpenGL instead of extensions? > > Wrong. Wine support PS & VS with any card providing ARB/GLSL. And Wine > currently desn't use OGL 3. > > Wine has 2 shader backends GLSL and ARB. These _are_ the shader > implementations. There is nothing to emulate. ARB supports up to 1.4 > shaders. So if GLSL available Wine prefers that instead. GLSL supports > shaders all the way to 4.0 > > Wine will not do any sort of shader emulations if they are not supported by > the hardware / driver. > > > > > > Thanks once again, LAST question – if I get you all correctly, then graphics problems with ATI/Intel and other hardware are only driver related (well OK, maybe with Intel also HW related) or maybe mesa/dri itself is simply not up to the challenge? -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090427/333b1ae9/attachment.htm>