Re: Darwine: Running an SDL game

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/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin

Path looks fine - that's the default.

I have deleted the version I compiled myself to try another one, so will recompile it and try what you suggested. Also, could you confirm I'm using the correct sources? I downloaded from here:


I normally grab the source from ibiblio.org, since it's wget-/curl- friendly:

    http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.1.19.tar.bz2

As far as dependencies, SDL might or might not be using some image libraries in the background. I normally grab FreeType, jpeg, tiff, libpng, libxml2 and libxslt, then compile those, THEN build Wine against those libraries. This is a relatively involved process, of course...

If you're building from MacPorts, make sure you're using the "wine- devel" package. And before you do anything, make sure MacPorts itself is up-to-date:

    sudo port -v selfupdate

Note that MacPorts places itself at the beginning of your PATH, so binaries in /opt/local (or wherever you install it) are used before system binaries. That behavior can be changed in ~/.bash_profile or equivalent.

  ryan woodsmall
    rwoodsmall@xxxxxxx


"Be well, do good work, and keep in touch." - Garrison Keillor


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