Re: Darwine: Running an SDL game

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Can't speak for Darwine - I've only used locally-compiled Wine from source.

Regarding the final Xquartz 2.3.3 release, it looks like the gun was jumped a bit. It requires Mac OS X update 10.5.7, which is not yet in final seed. So we'll have to wait for that. I doubt very much that the final release will change anything, particularly with Darwine. You might have better luck compiling the MacPorts package - the "wine- devel" port is v1.1.19, which is the latest... until tomorrow, when 1.1.20 will probably come out.

I've been meaning to write up a recipe for compiling Wine from source on Mac OS X, but I've been somewhat busy IRL. With Xquartz 2.3.3 imminent, it might be high time to do it.

  ryan woodsmall
    rwoodsmall@xxxxxxx


"Be well, do good work, and keep in touch." - Garrison Keillor




On Apr 23, 2009, at 4:36 PM, motorollin wrote:

Thanks Ryan. Sadly no demo available. I have just installed rc5 of XQuartz but it made no difference (same black window). Just to check I'm doing it right, do I just install the XQuartz package then do this:

$ cd ~/.wine/drive_c/Program\ Files/BOH/
$ /Applications/Darwine/Wine.bundle/Contents/bin/wine BOH.exe

Is it worth trying the final XQuartz 2.3.3, or is it unlikely to make any difference?


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