Doh! Couldn't see it for looking thank you. Here's the readout from the console. > fixme:mixer:ALSA_MixerInit No master control found on VF0350 Live! Cam Video IM, disabling mixer > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex sampl ers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f780,0x00000000), stub! > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex sampl ers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f7e8,0x00000000), stub! > fixme:advapi:RegisterTraceGuidsW 0xc824d0 0xc8d708 0xc811ac 1 0x32f8a8 (null) (n ull) 0xc8d710 > fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,1024) > Fatal signal: Segmentation Fault (SDL Parachute Deployed) > fixme:d3d:IWineD3DDeviceImpl_Release (0x14b8c8) Device released with resources still bound, acceptable but unexpected > fixme:d3d:dumpResources Leftover resource 0x185d30 with type 1,WINED3DRTYPE_SURFACE I don't know what it means, if anyone has an idea, any help is greatly appreciated. I've been on Linux for a few months now, so I know a little bit, but not a lot.