all problem solved, after i followed thoses two advices: =============== 1) setup direct3d option =============== (HKEY_CURRENT_USER\Software\Wine\Direct3D): "DirectDrawRenderer"="gdi" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "SoftwareEmulation"="enabled" "UseGLSL"="enable" "VertexShaderMode"="hardware" "VideoDescription"="NVIDIA GeForce 9600 GT" "VideoDriver"="nv4_disp.dll" "VideoMemorySize"="512" RenderTargetLockMode=auto Multisampling=enabled source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7506&iTestingId=38485 =============== 2) use hdr and shader3 =============== Alternative method to get HDR working: Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file. You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled) (the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine) source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=14322&iTestingId=38685 now back to cyrodill :)