I don't know if this was asked before... I noticed that HW T&L is not always working. In some apps (Operation Flashpoint for example) if I use HW T&L as D3D driver, I get significant frame rate increase, while in others (Max Payne 1 or Max Payne 2) there is no difference at all. I was testing Max Payne 2 for speed (this game has “developer mode” in which you can see current FPS), I chosen complex scene where both in Windows and under Wine FPS drops significantly. With HW T&L in Windows I got about 130 FPS average, while under Wine about 70. When I turned HW T&L off... well this was weird – under Windows FPS dropped to about half of what their were before (about 60-65 average) while under Wine... there was no change at all – still about 70 FPS. Of course after that I tried other games that use T&L – in both MDK2 (OpenGL game) and Operation Flashpoint (D3D 6/7/8.1 game) I got significant FPS differences when HW T&L was not used (this applies to both Windows and Wine). So... my question is – is this behavior normal? Is there a way to “fix” this (maybe force HW T&L somehow? Maybe by modifying Wine source?) Thanks in advance. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090404/1de58f2b/attachment.htm>