Re: L4D crashes reaching in-game, d3d_shader bug maybe?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



The GL_ARB_draw_buffers message is just printed by the ati drivers and can be ignored. There are certainly some bugs left in the Ati drivers but some future Wine work might improve performance in source games a lot (I believe Stefan discovered one major cause of slowness and is looking at that now).






[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux