Re: WINE Compile issue latest development release (1.1.16?)

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Code:
/usr/include/bits/stdlib.h:78: error: expected declaration specifiers or ?...? before ?size_t?
/usr/include/bits/stdlib.h: In function ?wctomb?:
/usr/include/bits/stdlib.h:93: error: ?size_t? undeclared (first use in this function)
/usr/include/bits/stdlib.h:94: error: too many arguments to function ?__wctomb_chk?
/usr/include/bits/stdlib.h: At top level:
/usr/include/bits/stdlib.h:99: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__mbstowcs_chk?
/usr/include/bits/stdlib.h:102: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__mbstowcs_alias?
/usr/include/bits/stdlib.h:106: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__mbstowcs_chk_warn?
/usr/include/bits/stdlib.h:114: error: expected ?,? or ?;? before ?mbstowcs?
/usr/include/bits/stdlib.h:131: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__wcstombs_chk?
/usr/include/bits/stdlib.h:134: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__wcstombs_alias?
/usr/include/bits/stdlib.h:138: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?__wcstombs_chk_warn?
/usr/include/bits/stdlib.h:145: error: expected ?,? or ?;? before ?wcstombs?
In file included from device.c:32:
wined3d_private.h: In function ?is_identity_fixup?:
wined3d_private.h:112: error: too many arguments to function ?memcmp?
device.c: In function ?IWineD3DDeviceImpl_QueryInterface?:
device.c:70: error: too many arguments to function ?memcmp?
device.c:71: error: too many arguments to function ?memcmp?
device.c:72: error: too many arguments to function ?memcmp?
device.c: In function ?IWineD3DDeviceImpl_CreateStateBlock?:
device.c:397: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_CreateVolume?:
device.c:1171: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_CreateSwapChain?:
device.c:1803: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_LoadLogo?:
device.c:2187: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_SetDisplayMode?:
device.c:2677: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_SetTransform?:
device.c:2889: error: too many arguments to function ?memcmp?
device.c:2893: error: too many arguments to function ?memcpy?
device.c:2906: error: too many arguments to function ?memcmp?
device.c: In function ?IWineD3DDeviceImpl_SetVertexShaderConstantB?:
device.c:3686: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_GetVertexShaderConstantB?:
device.c:3714: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_SetVertexShaderConstantI?:
device.c:3733: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_GetVertexShaderConstantI?:
device.c:3762: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_SetVertexShaderConstantF?:
device.c:3782: error: too many arguments to function ?memcpy?
device.c:3796: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_GetVertexShaderConstantF?:
device.c:3816: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_SetPixelShaderConstantB?:
device.c:4079: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_GetPixelShaderConstantB?:
device.c:4107: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_SetPixelShaderConstantI?:
device.c:4126: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_GetPixelShaderConstantI?:
device.c:4155: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_SetPixelShaderConstantF?:
device.c:4175: error: too many arguments to function ?memcpy?
device.c:4189: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_GetPixelShaderConstantF?:
device.c:4209: error: too many arguments to function ?memcpy?
device.c: In function ?process_vertices_strided?:
device.c:4253: error: too many arguments to function ?memcpy?
device.c:4469: error: too many arguments to function ?memcpy?
device.c:4471: error: too many arguments to function ?memcpy?
device.c:4495: error: too many arguments to function ?memcpy?
device.c:4526: error: too many arguments to function ?memcpy?
device.c:4546: error: too many arguments to function ?memcpy?
device.c:4548: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_ProcessVertices?:
device.c:4587: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_UpdateVolume?:
device.c:5547: error: too many arguments to function ?memcpy?
device.c: In function ?IWineD3DDeviceImpl_UpdateSurface?:
device.c:5942: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_DrawRectPatch?:
device.c:6140: error: too many arguments to function ?memcmp?
device.c: In function ?IWineD3DDeviceImpl_ColorFill?:
device.c:6414: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_ClearRendertargetView?:
device.c:6462: error: too many arguments to function ?memset?
device.c: In function ?IWineD3DDeviceImpl_SetCursorProperties?:
device.c:6904: error: too many arguments to function ?memcpy?
device.c: In function ?is_display_mode_supported?:
device.c:7142: error: too many arguments to function ?memset?
make[2]: *** [device.o] Error 1
make[2]: Leaving directory `/home/mac/wine-1.1.16/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: Leaving directory `/home/mac/wine-1.1.16/dlls'
make: *** [dlls] Error 2


this happens when i try to do what they said :/






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