If you're using CodeWeavers, they're very responsive - their compatibility list (http://www.codeweavers.com/compatibility/) has decent forums for supported products. If you're using Wine built from source, there are a number of caveats, namely, you'll almost certainly need to use a BETA X11 server distributed from the Xquartz folks (http://xquartz.macosforge.org/). This work will probably make it into the X server distributed with Mac OS X from Apple, but it is in beta. Again: beta. There are dragons there, and it may pay to stick with CrossOver if you already have a license or aren't comfortable with beta software and compiling Wine. (Hopefully) long-ish Mac OS X+Wine forum post discussing some of the caveats and workarounds here... (http://forum.winehq.org/viewtopic.php?t=4111) Your onboard Intel GPU may or may not have enough oomph to run your game. I have the same machine you have, Intel X3100 and all, but mostly run older RPGs and a few FPSes. Framerate is not great - in fact, it's downright miserable in some cases - but it does the job for me. RoM lists the X3100 as supported, but recall that you're doing a Direct3D to OpenGL translation in flight. The AppDB page (http://appdb.winehq.org/objectManager.php?sClass=application&iId=8157) also lists the application as not working, so you may just be out of luck. Hate to be the bearer of bad news, but I hope this helps at least somewhat! -ryan