Installation is slow but works configuration also seems to work but CD check doesn't so I did what was necessary (to avoid saying something else...) but, when I start the game, I have the same problem than this german guy had : http://www.google.be/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fwww.linuxforen.de%2Fforums%2Fshowthread.php%3Ft%3D62846&ei=Zhe2Saz3IODDjAfny92bCQ&usg=AFQjCNH3jKjjURfjAtVkkkXQEyS_cnN_xA&sig2=1-DUhRw9t_r7KLpJPRV2zQ which is : > err:midi:OSS_MidiInit ioctl on midi info for device 0 failed. > err:win32:_EnterSysLevel (0x408106d4, level 2): Holding 0x408aa18c, level 3. Expect deadlock! > Setting 32-bit > Setting resolution 1 (800x600) > err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found > err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found > loading PanelSprites\wheelselect.png > loading PanelSprites\arrow_menu.png > loading PanelSprites\cas_arrow.png > loading PanelSprites\medal_1.png > loading PanelSprites\medal_2.png > loading PanelSprites\medal_3.png > loading PanelSprites\medal_locked.png > Script - Create_Front_End_Props > loading PanelSprites\IconNollie.png > loading PanelSprites\IconFakie.png > loading PanelSprites\IconSwitch.png > loading PanelSprites\IconTextNollie.png > loading PanelSprites\IconTextFakie.png > loading PanelSprites\IconTextSwitch.png > loading PanelSprites\arrow.png > loading PanelSprites\manualbar32.png > loading PanelSprites\circle.png > loading PanelSprites\specialbar_end.png > loading PanelSprites\specialbar_extend.png > loading PanelSprites\s_segment.png > loading PanelSprites\pip.png > loading GSpyMenu\topper2.png > loading GSpyMenu\topperstretch.png > loading GSpyMenu\topper1.png > loading GSpyMenu\arrow.png > loading GSpyMenu\stretchmenu1.png > loading GSpyMenu\lowercorner4.png > loading GSpyMenu\lowercorner.png > loading GSpyMenu\scroll.png > loading loadscrn_editor_play.png > loading loadscrn_Foundry_Small.png > loading loadscrn_Can_Small.png > loading loadscrn_Rio_Small.png > loading loadscrn_Sub_Small.png > loading loadscrn_AP_Small.png > loading loadscrn_SI_Small.png > loading loadscrn_LA_Small.png > loading loadscrn_Tok_Small.png > loading loadscrn_Ship_Small.png > loading loadscrn_Warehouse_Small.png > loading loadscrn_burnside_Small.png > loading loadscrn_roswell_Small.png > loading GSpyMenu\icon-versus.png > loading GSpyMenu\icon-spray.png > loading GSpyMenu\icon-slappers.png > loading GSpyMenu\icon-koth.png > loading GSpyMenu\icon-ball.png > loading GSpyMenu\icon-otz.png > loading GSpyMenu\icon-ctf.png > loading GSpyMenu\tinyiconsX.png > loading GSpyMenu\tinyiconsCHECK.png > loading GSpyMenu\join.png > loading GSpyMenu\start.png > loading GSpyMenu\filter.png > loading GSpyMenu\refresh.png > loading GSpyMenu\stop.png > loading GSpyMenu\back.png > loading GSpyMenu\settings.png > loading GSpyMenu\quit.png > loading GSpyMenu\no.png > loading GSpyMenu\play.png > loading FrontEndSprites\gslogo.png > Script - Going through master level list... Debug level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - NO pro has unlocked this level > Script - Running script: request_level > Script - ***********************InitLevelLoadProcess > Script - UninitializeFrontEndSprites > Fragmentation before cleanup: > Script - UninitializeFrontEndSprites > Clean up without preserve skaters > De-initing the world ........... > De-initing the sky ........... > unloading assman tables ........... > done unloading assman ........... > De-initing the world texture dict ........... > De-initing the sky texture dict ........... > DONE De-initing the sky texture dict ........... > Fragmentation after cleanup > > LAUNCH GAME CALLED with 0 skaters > > Script - *************************** LOADING LEVEL **************************************************** > Script - Running script: LoadLevel > Script - DisplayProperLoadingScreen > **** CAMERA DATA SIZE: 103304 > sound Terrains\OllieConc couldn't load > sound Terrains\LandConc couldn't load > sound Skater\RevertConc couldn't load > sound Skater\RevertWood couldn't load > sound Terrains\OllieWood couldn't load > sound Terrains\LandWood couldn't load > sound Terrains\BonkWood couldn't load > sound Skater\RevertWood couldn't load > sound Terrains\OllieConc couldn't load > sound Terrains\LandConc couldn't load > sound Skater\RevertConc couldn't load > sound Terrains\OllieConc couldn't load > sound Terrains\LandConc couldn't load > sound Skater\RevertConc couldn't load > sound Terrains\OllieConc couldn't load > sound Terrains\LandConc couldn't load > sound Skater\RevertConc couldn't load > sound Skater\RevertConc couldn't load > sound Terrains\LandDirt couldn't load > sound Skater\RevertConc couldn't load > sound Terrains\OllieConc couldn't load > sound Terrains\LandConc couldn't load > sound Skater\RevertWood couldn't load > sound SkateShop\GUI_buzzer01 couldn't load > loading FrontEndSprites\cas_done.png > loading FrontEndSprites\cas_general.png > loading FrontEndSprites\cas_head.png > loading FrontEndSprites\cas_legs.png > loading FrontEndSprites\cas_pads.png > loading FrontEndSprites\cas_stats.png > loading FrontEndSprites\cas_torso.png > Script - Loading Cas PRE file > Script - Loading Cas PRE file > Script - InitializeFrontEndSprites > InitSkaterModel: ????? > Script - Loading Cas PRE file > Applying ????? scaling mode > s_server_logic_code is 0049A010 > s_display_code is 0049A8D0 > 11991: NOT Flipping goofy guy > Script - Clearing skaters flags ============== > Setting animation flipped to 0 in SkipToRestart > 11991: NOT Flipping goofy guy > Script - Clearing skaters flags ============== > Setting animation flipped to 0 in SkipToRestart > Script - Running standard game flow > > Leaving Update > ######################################### CREATED it !!!!!!!! > wine: Unhandled exception, starting debugger... > err:seh:start_debugger Couldn't start debugger ("winedbg --debugmsg -all 134882872 360") (2) > Read the Wine Developers Guide on how to set up winedbg or another debugger > Script - UninitializeFrontEndSprites > err:heap:HEAP_ValidateInUseArena Heap 40200000: prev arena 5025b0d0 is not prev for in-use 5025db2c Well, I use ALSA so I don't have the same errors in the beginning but that's not the point...