Tony Hawk 3 crashes on start

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Installation is slow but works configuration also seems to work but CD check doesn't so I did what was necessary (to avoid saying something else...) but, when I start the game, I have the same problem than this german guy had :
http://www.google.be/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fwww.linuxforen.de%2Fforums%2Fshowthread.php%3Ft%3D62846&ei=Zhe2Saz3IODDjAfny92bCQ&usg=AFQjCNH3jKjjURfjAtVkkkXQEyS_cnN_xA&sig2=1-DUhRw9t_r7KLpJPRV2zQ
which is :

> err:midi:OSS_MidiInit ioctl on midi info for device 0 failed.
> err:win32:_EnterSysLevel (0x408106d4, level 2): Holding 0x408aa18c, level 3. Expect deadlock!
> Setting 32-bit
> Setting resolution 1 (800x600)
> err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
> err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
> loading PanelSprites\wheelselect.png
> loading PanelSprites\arrow_menu.png
> loading PanelSprites\cas_arrow.png
> loading PanelSprites\medal_1.png
> loading PanelSprites\medal_2.png
> loading PanelSprites\medal_3.png
> loading PanelSprites\medal_locked.png
> Script - Create_Front_End_Props
> loading PanelSprites\IconNollie.png
> loading PanelSprites\IconFakie.png
> loading PanelSprites\IconSwitch.png
> loading PanelSprites\IconTextNollie.png
> loading PanelSprites\IconTextFakie.png
> loading PanelSprites\IconTextSwitch.png
> loading PanelSprites\arrow.png
> loading PanelSprites\manualbar32.png
> loading PanelSprites\circle.png
> loading PanelSprites\specialbar_end.png
> loading PanelSprites\specialbar_extend.png
> loading PanelSprites\s_segment.png
> loading PanelSprites\pip.png
> loading GSpyMenu\topper2.png
> loading GSpyMenu\topperstretch.png
> loading GSpyMenu\topper1.png
> loading GSpyMenu\arrow.png
> loading GSpyMenu\stretchmenu1.png
> loading GSpyMenu\lowercorner4.png
> loading GSpyMenu\lowercorner.png
> loading GSpyMenu\scroll.png
> loading loadscrn_editor_play.png
> loading loadscrn_Foundry_Small.png
> loading loadscrn_Can_Small.png
> loading loadscrn_Rio_Small.png
> loading loadscrn_Sub_Small.png
> loading loadscrn_AP_Small.png
> loading loadscrn_SI_Small.png
> loading loadscrn_LA_Small.png
> loading loadscrn_Tok_Small.png
> loading loadscrn_Ship_Small.png
> loading loadscrn_Warehouse_Small.png
> loading loadscrn_burnside_Small.png
> loading loadscrn_roswell_Small.png
> loading GSpyMenu\icon-versus.png
> loading GSpyMenu\icon-spray.png
> loading GSpyMenu\icon-slappers.png
> loading GSpyMenu\icon-koth.png
> loading GSpyMenu\icon-ball.png
> loading GSpyMenu\icon-otz.png
> loading GSpyMenu\icon-ctf.png
> loading GSpyMenu\tinyiconsX.png
> loading GSpyMenu\tinyiconsCHECK.png
> loading GSpyMenu\join.png
> loading GSpyMenu\start.png
> loading GSpyMenu\filter.png
> loading GSpyMenu\refresh.png
> loading GSpyMenu\stop.png
> loading GSpyMenu\back.png
> loading GSpyMenu\settings.png
> loading GSpyMenu\quit.png
> loading GSpyMenu\no.png
> loading GSpyMenu\play.png
> loading FrontEndSprites\gslogo.png
> Script - Going through master level list... Debug level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - NO pro has unlocked this level
> Script - Running script: request_level
> Script - ***********************InitLevelLoadProcess
> Script - UninitializeFrontEndSprites
> Fragmentation before cleanup:
> Script - UninitializeFrontEndSprites
> Clean up without preserve skaters
> De-initing the world ...........
> De-initing the sky ...........
> unloading assman tables ...........
> done unloading assman ...........
> De-initing the world texture dict ...........
> De-initing the sky texture dict ...........
> DONE De-initing the sky texture dict ...........
> Fragmentation after cleanup
> 
> LAUNCH GAME CALLED with 0 skaters
> 
> Script - ***************************    LOADING LEVEL ****************************************************
> Script - Running script: LoadLevel
> Script - DisplayProperLoadingScreen
> **** CAMERA DATA SIZE: 103304
> sound Terrains\OllieConc couldn't load
> sound Terrains\LandConc couldn't load
> sound Skater\RevertConc couldn't load
> sound Skater\RevertWood couldn't load
> sound Terrains\OllieWood couldn't load
> sound Terrains\LandWood couldn't load
> sound Terrains\BonkWood couldn't load
> sound Skater\RevertWood couldn't load
> sound Terrains\OllieConc couldn't load
> sound Terrains\LandConc couldn't load
> sound Skater\RevertConc couldn't load
> sound Terrains\OllieConc couldn't load
> sound Terrains\LandConc couldn't load
> sound Skater\RevertConc couldn't load
> sound Terrains\OllieConc couldn't load
> sound Terrains\LandConc couldn't load
> sound Skater\RevertConc couldn't load
> sound Skater\RevertConc couldn't load
> sound Terrains\LandDirt couldn't load
> sound Skater\RevertConc couldn't load
> sound Terrains\OllieConc couldn't load
> sound Terrains\LandConc couldn't load
> sound Skater\RevertWood couldn't load
> sound SkateShop\GUI_buzzer01 couldn't load
> loading FrontEndSprites\cas_done.png
> loading FrontEndSprites\cas_general.png
> loading FrontEndSprites\cas_head.png
> loading FrontEndSprites\cas_legs.png
> loading FrontEndSprites\cas_pads.png
> loading FrontEndSprites\cas_stats.png
> loading FrontEndSprites\cas_torso.png
> Script - Loading Cas PRE file
> Script - Loading Cas PRE file
> Script - InitializeFrontEndSprites
> InitSkaterModel: ?????
> Script - Loading Cas PRE file
> Applying ????? scaling mode
> s_server_logic_code is 0049A010
> s_display_code is 0049A8D0
> 11991: NOT Flipping goofy guy
> Script - Clearing skaters flags ==============
> Setting animation flipped to 0 in SkipToRestart
> 11991: NOT Flipping goofy guy
> Script - Clearing skaters flags ==============
> Setting animation flipped to 0 in SkipToRestart
> Script - Running standard game flow
> 
> Leaving Update
> #########################################  CREATED it !!!!!!!!
> wine: Unhandled exception, starting debugger...
> err:seh:start_debugger Couldn't start debugger ("winedbg --debugmsg -all 134882872 360") (2)
> Read the Wine Developers Guide on how to set up winedbg or another debugger
> Script - UninitializeFrontEndSprites
> err:heap:HEAP_ValidateInUseArena Heap 40200000: prev arena 5025b0d0 is not prev for in-use 5025db2c

Well, I use ALSA so I don't have the same errors in the beginning but that's not the point...






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