Re: Hint to overcome the problem with animated cursors??

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kimmok wrote:
> I'm looking for a instruction (for dummies) about how to overcome the problem of invisible mouse pointers (animated cursors) that seem to be common amongs strategy games. (example: perimeter)
> 


For dummies I think 1.1.16 is the best you can get right now. It will show the first frame of the animation so it should be better than no cursor at all. If you want full animation support then you'll probably have to patch the sources and compile it yourself.






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