Crash with D3D and OpenGL

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I'm trying to get the game Perfect World International to run under Wine.  The installer ran without an apparent problem, but when I try to run the patcher (what usually runs next under windows), I get the following error:

almond@Skuld[18]% wine /Users/ralmond/.wine/drive_c/Program\ Files/Perfect\ World\ Entertainment/Perfect\ World\ International/patcher/patcher.exe > pwi.log
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8d8,0x00000000), stub!
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  128 (Apple-DRI)
  Minor opcode of failed request:  3 ()
  Value in failed request:  0x200054
  Serial number of failed request:  483
  Current serial number in output stream:  499

A search on some of the terms in the error message led me to this bug report:  http://bugs.winehq.org/show_bug.cgi?id=12929

Following a lead in that thread, I downloaded the application at this location
[url]http://www.codesampler.com/dx9src/dx9src_10.htm#dx9_2d_demo_game
[/url]
and got the same error message.

I'm running wine-1.1.16 (downloaded and compiled through MacPorts)
on a MacBook Pro 2.2 with 3GB of memory.  The operating system is MacOX 10.5.6.  The video card is an ATI Radeon X1600 with EFI Driver version 01.00.158.

I've tested Perfect World under both Boot Camp (running Windows Vista) and VMWare Fusion.  It runs fine under boot camp and error free (but incredibly slowly) under VMware.

Thanks in advance for any advise on what to try next.






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