Re: Darwine stopped working

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Today, I d/l and installed Darwine x86-1.0.1.  I tried to run the IL2 program again and got completely different messages in the Wine log, as shown below.  The IL2 game never loaded, but at least thi was something different.

fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:advapi:SetEntriesInAclA 1 0x33f7dc 0x0 0x33f814
fixme:advapi:SetSecurityInfo stub
fixme:advapi:SetEntriesInAclA 1 0x33f7c8 0x0 0x33f810
fixme:advapi:SetSecurityInfo stub
fixme:advapi:SetEntriesInAclA 1 0x33f7e8 0x0 0x33f830
fixme:advapi:SetSecurityInfo stub
Could not load Mozilla. HTML rendering will be disabled.
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
OpenGL provider: dx8wrap.dll
Main begin: ScreenMode NOT changed
com.maddox.opengl.GLContextException: ScreenMode NOT changed
	at com.maddox.il2.engine.Config.createGlContext(Config.java:500)
	at com.maddox.il2.engine.Config.createGlContext(Config.java:553)
	at com.maddox.il2.game.Main3D.beginApp(Main3D.java:351)
	at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
	at com.maddox.il2.game.Main.exec(Main.java:419)
	at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
	at com.maddox.rts.CfgTools.save(CfgTools.java:59)
	at com.maddox.sound.AudioDevice.saveControls(AudioDevice.java:385)
	at com.maddox.il2.engine.Config.saveSound(Config.java:442)
	at com.maddox.il2.engine.Config.save(Config.java:289)
	at com.maddox.il2.game.MainWin3D.endApp(MainWin3D.java:168)
	at com.maddox.il2.game.Main.exec(Main.java:448)
	at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)






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