I have set up red alert 2 on a windows xp machine that also uses the wsock32.dll. Each machine can see the other one in the network menu and can join games no matter which machines opens a new game. I have attached log files. wine_log_xp->ubuntu is for the xp machine joining the ubuntu hosted game. wine_log_ubuntu->xp ist for the ubuntu machine joining the xp hosted game. Christoph Korn schrieb: > The correct dll is being loaded: > http://pastebin.com/m143eafd7 > > This is the output of +winsock: > http://pastebin.com/f546de647 > > Christoph Korn > > Christoph Korn schrieb: >> Vincent Povirk schrieb: >>>> I don't know what dll you are talking about here but I could get the >>>> information of the modified wsock32.dll. >>>> >>>> http://pastebin.com/f43590cce >>> Those are just the headers. You need -j export to see the export table. >> Then I also get the error. >> >>>> What debug channel should I enable in the output? >>>> I currently have no other ubuntu machine here that has also Red >>>> Alert 2 installed but I think that won't differ the output anyway. >>> Start by not enabling any. >> Nothing intresting in it: >> http://pastebin.com/m53f918d1 >> >> Christoph Korn >> >>> Vincent Povirk >>> > -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: wine_log_xp->ubuntu Url: http://www.winehq.org/pipermail/wine-users/attachments/20090129/53efb734/attachment.txt -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: wine_log_ubuntu->xp Url: http://www.winehq.org/pipermail/wine-users/attachments/20090129/53efb734/attachment-0001.txt