Re: Network play in Command & Conquer: Red Alert 2

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I have set up red alert 2 on a windows xp machine that also uses the
wsock32.dll.
Each machine can see the other one in the network menu and can join
games no matter which machines opens a new game.

I have attached log files.
wine_log_xp->ubuntu is for the xp machine joining the ubuntu hosted
game.
wine_log_ubuntu->xp ist for the ubuntu machine joining the xp hosted
game.

Christoph Korn schrieb:
> The correct dll is being loaded:
> http://pastebin.com/m143eafd7
> 
> This is the output of +winsock:
> http://pastebin.com/f546de647
> 
> Christoph Korn
> 
> Christoph Korn schrieb:
>> Vincent Povirk schrieb:
>>>> I don't know what dll you are talking about here but I could get the
>>>> information of the modified wsock32.dll.
>>>>
>>>> http://pastebin.com/f43590cce
>>> Those are just the headers. You need -j export to see the export table.
>> Then I also get the error.
>>
>>>> What debug channel should I enable in the output?
>>>> I currently have no other ubuntu machine here that has also Red
>>>> Alert 2 installed but I think that won't differ the output anyway.
>>> Start by not enabling any.
>> Nothing intresting in it:
>> http://pastebin.com/m53f918d1
>>
>> Christoph Korn
>>
>>> Vincent Povirk
>>>
> 
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