Re: Network play in Command & Conquer: Red Alert 2

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Tue, Jan 27, 2009 at 2:52 PM, vitamin <wineforum-user@xxxxxxxxxx> wrote:
>
> Christoph Korn wrote:
>> It can be overwritten.
>> Just enter the name "wsock32" in the edit field.
>> A warning is shown that it _should_ not be overwritten but it can.
>
> Should/could/would is irrelevant here.
> You CAN NOT use native wsock32.dll It WILL NOT work on Wine period.
> Enable IPX and use it instead.

He isn't using a wsock32.dll from Microsoft. According to the readme
in http://www.understorm.net/cnc/lan/ts_ra2_lanpatch_1_00.zip, it's
meant as a replacement for a few specific games, one of which is Red
Alert 2, to make them work through UDP over a LAN. This should work if
it's based on normal, public API's that Wine can implement.

Vincent Povirk


[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux