Re: Trying to run Spelunky: OpenGL, Mac OS X and Wine

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magicthread wrote:
> 
> 
> edit: Also I can get a bit farther using Crossover, but it's garbage-level (graphics only work when it's way-zoomed in for some reason, but even when it works properly they're shifted halfway up the screen)
> 
> Thanks for your time.


If you get Wine to run, you'll find this same result.  It appears there is some missing functionality in Wine's d3d implementation, bug 15268 tracks this issue (games produces by Gamemaker).






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