Ok Here's everything the terminal says after I try to start FIFA09 > fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x354f460,0x00000000), stub! > fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture > @ directx.c / 3808 > fixme:d3d:IWineD3DDeviceImpl_Release (0x13d2a8) Device released with resources still bound, acceptable but unexpected > fixme:d3d:dumpResources Leftover resource 0x13aca0 with type 1,WINED3DRTYPE_SURFACE > Fatentry size: 12 > fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 > fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface > fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x141908) : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Gouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureBlur[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomTint[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomTint[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomExtractHot[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomExtractHot[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PostFX[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PostFX[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod1[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod1[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod1[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DAGouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Haircap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Alpha2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PostFX[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PostFX[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNoalphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNoalphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNoalphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Gouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureModulateNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureModulateNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureModulateNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureEye_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureEye_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureEye_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture4Head_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture4Head_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture4Head_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DATexture[0]") : stub > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0xc4(196) masked 0xc4, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x140(320) masked 0x140, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x1a4(420) masked 0x1a4, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x1e0(480) masked 0x1e0, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x220(544) masked 0x220, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x52282074(1378361460) masked 0x2074, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x4c482029(1279795241) masked 0x2029, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x53204c53(1394625619) masked 0x4c53, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x65646168(1701077352) masked 0x6168, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x6f432072(1866670194) masked 0x2072, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x6c69706d(1818849389) masked 0x706d, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x39207265(958427749) masked 0x7265, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x2e32322e(775041582) masked 0x322e, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x2e393439(775500857) masked 0x3439, shader version 0xffffffff > fixme:d3d_shader:shader_get_opcode Unsupported opcode 0x38343232(942944818) masked 0x3232, shader version 0xffffffff > fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0xffffffff > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwrite[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PitchLitMow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PitchLitMow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PitchLitMow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomTint[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomTint[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradSpecMap_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod2[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod2[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: NewMethod2[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Texture2x_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Gouraud_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Gouraud_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Gouraud_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomExtractHot[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: BloomExtractHot[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitGouraud[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: TextureApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XFadeScrollTexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XFadeScrollTexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XFadeScrollTexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XFadeScrollTexture[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2Hair_Skin[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureAlphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureAlphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureAlphablend[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteFade[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteFade[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: ClipTextureNodepthwriteFade[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: PlanarShadow[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: GouraudApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: GouraudApt[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTextureIrradEnvmap[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec[0]") : stub > fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec[0]") : stub > fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) > fixme:win:RegisterRawInputDevices (pRawInputDevices=0x354fd28, uiNumDevices=1, cbSize=12) stub! > wine: Unhandled page fault on read access to 0x00000028 at address 0x597553 (thread 001a), starting debugger...