Tips for packaging games?

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Hi list,

I intend to package a few games of mine using Debian packages for easy installation and would like some tips on how to do it properly.

I thought of creating packages that depends on wine and to create a wineprefix for each game somewhere in /usr or /var mostly because different games want it's own settings and to control them separately. But this way I don't think updates of wine would be handled well.

Another alternative is to include all the wine files in the package - but this seems to be a lot of work.

I also would not like to have each user have an own copy of each game/wineprefix in ~, even with symlinks - it's just "feels" wrong... This is the way wine-doors do it I think.


How are you handling this or do you have any tip?

TIA,
Marcus


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