Heres the terminal display, minus some repetive lines that were replaced by "..." nick@Basement:~$ wine '/home/nick/.wine/dosdevices/c:/Program Files/Bethesda Softworks/Fallout 3/FalloutLauncher.exe' fixme:win:EnumDisplayDevicesW ((null),0,0x1abf954,0x00000000), stub! nick@Basement:~$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f60c,0x00000000), stub! err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:advapi:LookupAccountNameW (null) L"nick" (nil) 0x33f3ec (nil) 0x33f3e4 0x33f3d4 - stub fixme:advapi:LookupAccountNameW (null) L"nick" 0x147f15f0 0x33f3ec 0x14ca4dc0 0x33f3e4 0x33f3d4 - stub fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x33e540,(nil)): stub fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface wine: Unhandled page fault on read access to 0x00000000 at address 0xad8cdb (thread 0028), starting debugger... First chance exception: page fault on read access to 0xffffffff in 32-bit code (0x013c92e3). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:013c92e3 ESP:7b332898 EBP:7b3328c8 EFLAGS:00210246( - 00 -RIZP1) EAX:7b3328b8 EBX:00000000 ECX:7eb6c7d8 EDX:7eb6c7dc ESI:148e85e0 EDI:031cc6b8 Stack dump: 0x7b332898: c2372b51 031cc6b8 148e85e0 00000000 0x7b3328a8: 031cc6b8 148e85e0 7b332898 00000000 0x7b3328b8: 7b3329f8 0144edfd b87f8151 00000000 0x7b3328c8: 031e09d0 006250e2 c2381546 7b855af0 0x7b3328d8: 00000017 0001964b 7b890030 7e019ce8 0x7b3328e8: 148e85e0 0000003b 44480000 7b332900 Backtrace: =>1 0x013c92e3 in xlive (+0x892e3) (0x7b3328c8) 2 0x006250e2 in fallout3 (+0x2250e2) (0x031e09d0) 3 0x00000005 (0x00e8c008) 4 0x009830d0 in fallout3 (+0x5830d0) (0x00ae4410) 0x013c92e3: int $0x1 Modules: Module Address Debug info Name (136 modules) PE 340000- 356000 Deferred xinput1_3 PE 400000- 133d000 Export fallout3 PE 1340000- 1ced000 Export xlive PE 1cf0000- 205f000 Deferred d3dx9_33 PE 2060000- 2428000 Deferred d3dx9_38 PE 2430000- 2563000 Deferred libvorbis PE 10000000-1001e000 Deferred libvorbisfile PE 18000000-18068000 Deferred binkw32 PE 27500000-275df000 Deferred msidcrl40 PE 78130000-781cb000 Deferred msvcr80 ELF 7b334000-7b3a2000 Deferred quartz<elf> \-PE 7b340000-7b3a2000 \ quartz ELF 7b4a2000-7b5de000 Deferred libxml2.so.2 ELF 7b800000-7b93d000 Deferred kernel32<elf> \-PE 7b820000-7b93d000 \ kernel32 ... ... ... libpthread.so.0 ELF b7f87000-b80be000 Deferred libwine.so.1 ELF b80c0000-b80dd000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 0000000c 00000012 0 0000000e 0 0000000d 0 0000000f 00000015 0 00000014 0 00000011 0 00000010 0 00000016 00000017 0 0000001a (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe 00000034 15 0000002c 0 0000002a 15 00000029 0 00000028 0 00000026 -1 <== 00000025 15 00000023 0 00000021 0 00000020 0 0000001f 0 0000001e 0 0000001d 0 0000001c 0 0000001b 0 Backtrace: =>1 0x013c92e3 in xlive (+0x892e3) (0x7b3328c8) 2 0x006250e2 in fallout3 (+0x2250e2) (0x031e09d0) 3 0x00000005 (0x00e8c008) 4 0x009830d0 in What does backtrace mean? -B&C