Re: No sound device detected on Fallout 3 Launch?

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Heres the terminal display, minus some repetive lines that were replaced by "..."

nick@Basement:~$ wine '/home/nick/.wine/dosdevices/c:/Program Files/Bethesda Softworks/Fallout 3/FalloutLauncher.exe' 
fixme:win:EnumDisplayDevicesW ((null),0,0x1abf954,0x00000000), stub!
nick@Basement:~$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f60c,0x00000000), stub!
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:advapi:LookupAccountNameW (null) L"nick" (nil) 0x33f3ec (nil) 0x33f3e4 0x33f3d4 - stub
fixme:advapi:LookupAccountNameW (null) L"nick" 0x147f15f0 0x33f3ec 0x14ca4dc0 0x33f3e4 0x33f3d4 - stub
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x33e540,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
wine: Unhandled page fault on read access to 0x00000000 at address 0xad8cdb (thread 0028), starting debugger...
First chance exception: page fault on read access to 0xffffffff in 32-bit code (0x013c92e3).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:013c92e3 ESP:7b332898 EBP:7b3328c8 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:7b3328b8 EBX:00000000 ECX:7eb6c7d8 EDX:7eb6c7dc
 ESI:148e85e0 EDI:031cc6b8
Stack dump:
0x7b332898:  c2372b51 031cc6b8 148e85e0 00000000
0x7b3328a8:  031cc6b8 148e85e0 7b332898 00000000
0x7b3328b8:  7b3329f8 0144edfd b87f8151 00000000
0x7b3328c8:  031e09d0 006250e2 c2381546 7b855af0
0x7b3328d8:  00000017 0001964b 7b890030 7e019ce8
0x7b3328e8:  148e85e0 0000003b 44480000 7b332900
Backtrace:
=>1 0x013c92e3 in xlive (+0x892e3) (0x7b3328c8)
  2 0x006250e2 in fallout3 (+0x2250e2) (0x031e09d0)
  3 0x00000005 (0x00e8c008)
  4 0x009830d0 in fallout3 (+0x5830d0) (0x00ae4410)
0x013c92e3: int	$0x1
Modules:
Module	Address			Debug info	Name (136 modules)
PE	  340000-  356000	Deferred        xinput1_3
PE	  400000- 133d000	Export          fallout3
PE	 1340000- 1ced000	Export          xlive
PE	 1cf0000- 205f000	Deferred        d3dx9_33
PE	 2060000- 2428000	Deferred        d3dx9_38
PE	 2430000- 2563000	Deferred        libvorbis
PE	10000000-1001e000	Deferred        libvorbisfile
PE	18000000-18068000	Deferred        binkw32
PE	27500000-275df000	Deferred        msidcrl40
PE	78130000-781cb000	Deferred        msvcr80
ELF	7b334000-7b3a2000	Deferred        quartz<elf>
  \-PE	7b340000-7b3a2000	\               quartz
ELF	7b4a2000-7b5de000	Deferred        libxml2.so.2
ELF	7b800000-7b93d000	Deferred        kernel32<elf>
  \-PE	7b820000-7b93d000	\               kernel32
...
...
...
   libpthread.so.0
ELF	b7f87000-b80be000	Deferred        libwine.so.1
ELF	b80c0000-b80dd000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
0000000c 
	00000012    0
	0000000e    0
	0000000d    0
0000000f 
	00000015    0
	00000014    0
	00000011    0
	00000010    0
00000016 
	00000017    0
0000001a (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
	00000034   15
	0000002c    0
	0000002a   15
	00000029    0
	00000028    0
	00000026   -1 <==
	00000025   15
	00000023    0
	00000021    0
	00000020    0
	0000001f    0
	0000001e    0
	0000001d    0
	0000001c    0
	0000001b    0
Backtrace:
=>1 0x013c92e3 in xlive (+0x892e3) (0x7b3328c8)
  2 0x006250e2 in fallout3 (+0x2250e2) (0x031e09d0)
  3 0x00000005 (0x00e8c008)
  4 0x009830d0 in


What does backtrace mean?

-B&C






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