On Wed, Dec 3, 2008 at 10:51 PM, faceplant <wineforum-user@xxxxxxxxxx> wrote: > > Code: > WineDbg starting on pid 0017 > ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so > ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so > ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so > err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element > fixme:mixer:ALSA_MixerInit No master control found on Brooktree Bt878, disabling mixer > 0x6040ed93: movl %edi,0x0(%esp) > Wine-dbg>cont > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x33ef54,0x00000000), stub! > err:wgl:internal_SetPixelFormat Invalid operation on root_window > err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3 > err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context > fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1442f8) Something's still holding the front buffer > fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x13ff40) call to IWineD3DDevice_CreateSwapChain failed > fixme:d3d9:IDirect3D9Impl_CreateDevice (0x13f4e0) D3D Initialization failed for WineD3DDevice 0x1442f8 > fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x15bff8) : stub > fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x40fb930,0x4697948): stub > Thread ID=001c not in our list of threads -> can't rename > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392 > fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401 > fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404 > fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968 > First chance exception: page fault on write access to 0xae206085 in 32-bit code (0x601bfe38). > Register dump: > CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b > EIP:601bfe38 ESP:0033ebc0 EBP:0033ec70 EFLAGS:00210202( - 00 - -RI1) > EAX:ae20607d EBX:602b4ff4 ECX:602b6188 EDX:7dae1667 > ESI:00000020 EDI:00000002 > Stack dump: > 0x0033ebc0: 00000000 00000000 00000000 00000000 > 0x0033ebd0: 00000000 00000000 00000000 00000000 > 0x0033ebe0: 00000000 00000000 01000000 0001f4f5 > 0x0033ebf0: ffffffff 00000000 7eb70008 602b6178 > 0x0033ec00: 00000020 00000004 001bfd71 601bfd71 > 0x0033ec10: 00000240 7eb1c040 0033ec60 00000000 > Backtrace: > =>1 0x601bfe38 (0x0033ec70) > 2 0x601c1ce5 (0x0033ec94) > 3 0x626b3702 in libglcore.so.1 (+0x2b6702) (0x00000001) > 4 0x00000000 (0x00000000) > 0x601bfe38: movl %ecx,0x8(%eax) > Wine-dbg> > > > > > > > > The crash is in your video driver. -- -Austin