slvclw wrote: > Does Wine use past the first 64MB on any video card? > This question applies to all wine versions. Wine does not use video memory directly - OpenGL API does not allow that. Wine just creates objects (for example textures) and it's up to OGL where they are allocated. Wine just "simulates" amount of memory for windows apps that want to know how much there is and how much left. Evil Jay wrote: > Along a similar line: Is there a way to easily detect the value Wine's > using for the memory size of your video card? No, you will have to enable d3d debug channel and grep for "GetAvailableTextureMem" Evil Jay wrote: > Also: I see from the docs that you set the value in MB, but do you need > to define it as a string, dword, or other? RTFM really helps: http://wiki.winehq.org/UsefulRegistryKeys (right at the top... bold text).