Re: Unreal Media Server - no way to run in Linux

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On Thu, Nov 20, 2008 at 2:36 PM, vladd <wineforum-user@xxxxxxxxxx> wrote:
> I've just tested Unreal Media Server with Wine 1.1.8, and found some improvements. It now doesn't drop a connection immediately, but dies after trying to stream some data:
>
> The following errors occur when I try to connect and watch MediaRoot/test.avi:
>
> fixme:quartz:AVISplitter_first_request Created stream 0 thread 0x0000005a
> fixme:quartz:AVISplitter_first_request Created stream 1 thread 0x0000005b
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> fixme:quartz:AVISplitter_done_process Waiting for 0 to terminate
> err:quartz:AVISplitter_next_request ... 80040211?
> fixme:quartz:AVISplitter_thread_reader Thread 0 terminated with hr 80040211!
> fixme:quartz:AVISplitter_done_process Waiting for 1 to terminate
> err:quartz:AVISplitter_next_request ... 80040211?
> fixme:quartz:AVISplitter_thread_reader Thread 1 terminated with hr 80040211!
> fixme:quartz:AVISplitter_done_process All threads are now terminated
>
> When I try to connect some more times to the same process, some other errors appear:
>
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> err:quartz:PullPin_Thread_Process Processing error: 8004022e
> ....
> ....
>
> Seems like some funtions of quartz.dll are not implemented. Maybe some native dlls can help? I tried to install native version of quartz.dll, but nothing changes...
>
>
>
>
>
>

Did you override it in winecfg?


-- 
-Austin


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