I made compiling without installing, but still no cursor Code: CC="gcc-4.3 -m32" LDFLAGS="-L/lib32 -L/usr/lib32 -L`pwd`/lib32 -Wl,-rpath,/lib32 -Wl,-rpath,/usr/lib32" ./configure --prefix=/usr/local/winegit then make While in Red Alert folder i issued $/home/pal/hacks/loader/wine RA3.exe Game starts, but it seems like used system wine, because no cursor in game and terminal reports: Code: pal@pal-laptop:~/.wine/drive_c/Program Files/Electronic Arts/Red Alert 3$ /home/pal/hacks/loader/wine RA3.exe fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 17/02/2008, dlt (d/m/y): 19/10/2008 fixme:system:SetProcessDPIAware stub! fixme:iphlpapi:NotifyAddrChange (Handle 0x7d7ee9f8, overlapped 0x7d7ee9dc): stub fixme:shell:DllCanUnloadNow stub wine: configuration in '/home/pal/.wine' has been updated. fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x2fafe44): Stub! fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 17/02/2008, dlt (d/m/y): 19/10/2008 fixme:thread:SetThreadIdealProcessor (0x124): stub fixme:thread:SetThreadIdealProcessor (0x128): stub fixme:thread:SetThreadIdealProcessor (0x160): stub fixme:thread:SetThreadIdealProcessor (0x1a0): stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x2faee60,0x00000000), stub! fixme:thread:SetThreadIdealProcessor (0x1b4): stub fixme:thread:SetThreadIdealProcessor (0x1b8): stub fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors. fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors. fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.