'ello, I've looked all over the place for people with similar problems, but it seems i can't figure out how to discribe what is going on well enough to find any. Here are some screenshots of what i'm experiencing in the game Perfect World International. http://i157.photobucket.com/albums/t76/injected666/ss3.jpg http://i157.photobucket.com/albums/t76/injected666/ss2.jpg http://i157.photobucket.com/albums/t76/injected666/ss1.jpg It seems all npcs/players/mobile objects of any sort cause big random poly spike... things. If I look out into nowhere, everything is fine, and the game runs fantastically. video card: ati radeon x1650 This is certainly a possible driver issue (which I would also like assistance with if you happen to be able to determine this), but there seems to be d3d errors of somesort. Running it through terminal spams "fixme:d3d:state_fog Implement table fog for foggy vertex shader" though I do not believe that to be directly related to the main problem -- i could be wrong. Same problem occurs whether the renderer is opengl or gdi... Have tried this on several different versions of wine, the problem stays the same... (am i missing something?) Anyway, any help would be greatly appreciated, if there's any more info i need to throw down here, let me know and i'll be sure to do so asap. thanks in advance