Hi, > Come to think of it, John is the ONLY developer working on games for > Linux. No, he isn't. At least Epic is there too. With the rising of OSX the chance is not too small that OpenGL will survive, and that drivers (at least from companies with unified-driver code) will be higher quality than they are now. > The rest decided it was not financially worth it a LONG time ago > and are sticking with Windows and a few are actually now developing for > the Mac platform. See, you have to recoup those costs and they are very > high. The problem are most of the time unexperienced developers as well as not-portable frameworks used. Those frameworks have been used ofter the past years. If you choose the right technologies at project start, portability comes for free. lg Clemens