Re: Slow performance with many 3D games

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



mrspoon wrote:
> 
> Alternatively, perhaps we can use the d3d WINEDEBUG channel to profile what D3D functions are being called most often, as a guide to what needs optimising.
> 


Just googling around, it looks like you can use GLSL to perform many of the math functions.  Again, I wish I understood this better, I need to find time to really sit down and look at all the options.  Knowing parallel algorithms is of very little use if you don't understand the graphics pipeline.






[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux