Re: Slow performance with many 3D games

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> More than linux's xorg  and wine's directx limitation, wine is suffering of is lack of multithreading implementation
> recent game used lot of multithreading, hyperthreading and other cpu functionality.
I am always quite suprised how much half-wisdom is spreaded.

Of course wine supports threads, and because from the
software-point-of-view there is no difference between hyperthreading
and multi-(core)-threading, well, there are no problems using those
"cpu features".

lg Clemens


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