> More than linux's xorg and wine's directx limitation, wine is suffering of is lack of multithreading implementation > recent game used lot of multithreading, hyperthreading and other cpu functionality. I am always quite suprised how much half-wisdom is spreaded. Of course wine supports threads, and because from the software-point-of-view there is no difference between hyperthreading and multi-(core)-threading, well, there are no problems using those "cpu features". lg Clemens