Re: Slow performance with many 3D games

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You know better than me 

Many games work better if you asign 1 core to wine processus, and often you don't get any performance jump by decreasing resolution, it generally mean we're CPU limited.

Maybe it's the way Wine handle with game optimisation but i've often read here that wine was not multithreaded

We need some explanation bosses  [Idea]  [Exclamation]






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