what do I do to fix these problems? $ wine "c:/Program Files/Guild Wars/Gw.exe" fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub! err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1 fixme:reg:GetNativeSystemInfo (0x329448) using GetSystemInfo() fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca} fixme:win:EnumDisplayDevicesW ((null),0,0x3294b4,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32916c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x3294b4,0x00000000), stub! err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6cb98) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6d090) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6d588) : stub fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glGenTextures @ surface.c / 513 fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517 err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6c650) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x152ae8) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x24db508) : stub Killed