display floated away

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I am running linux. I lost kde and while trying to fix it I tried to run Guild wars in X under windowmaker. Guild wars came up in a small window and slowly floated to the right bottom of the monitor and off the screen. It continued to run even though I could not see it. I could hear it and I had to kill it in the process table to stop it. When I run it through the icon or thru terminal nothing comes up but the music and it shows up in the process table and I have to kill it that way. All other programs thru wine work fine. Could the config file (or another file) for Guild wars be changed because of the float off screen? There is nothing on the screen, the panel or taskbar or in another desktop. I tried virtual window in winecfg and it was blank and blue. Any Ideas?  This is what i get when I run it thru terminal. But I don't know what was showing up before when it was working correctly.
wine "c:/Program Files/Guild Wars/Gw.exe"
fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
fixme:reg:GetNativeSystemInfo (0x329448) using GetSystemInfo()
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca}
fixme:win:EnumDisplayDevicesW ((null),0,0x3294b4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32916c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x3294b4,0x00000000), stub!
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6d0a8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6d5a0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6da98) : stub
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glGenTextures @ surface.c / 513
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6cb60) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1526d8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x1b6d080) : stub






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