Wintershade wrote: > hmmm. > would the fglrx source code do any good here? > I mean, I haven't even taken a glance at the source code of either - are they related in any way? at least language? fglrx is closed source, even if we had it, it probably wouldn't be easy to fix, since ati/amd would have done that if it were. the simplest solution is to stick to nvidia if you want some level of consistency