> Many older games that are programmed for Windows and DOS use > busy-wait polling for the input devices, such as the mouse ... > it is no wine problem, but a design decision of the makers > of the program ... Granted it is primarily caused by the program, but I think Wine *could* do something to reduce the impact: before returning "no input available" from one of these polling (non-blocking) APIs, sleep for, say, 1/10 of a second.