Hello! I also face a new problem. Before I installed the new driver my game Gun always crashed at a certain point in the game. But I could always reopen the saved file and let it crash again. But now, when the game is loaded, see image at: [url]http://eunvwq.blu.livefilestore.com/y1pDzc8lAc3daQPwQ0Xsin_OlKWONL83PLQKqWoxIHhxgZs40vtYG8M0iZ7hPXpFzFXjh0UVwG6VMw/load.gif[/url] I get this error and the game crash at once when I push ok, se below. Any ideas and comments are most welcome! /Fredrik wine: Unhandled page fault on read access to 0xdc78affa at address 0x7e639e12 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0xdc78affa in 32-bit code (0x7e639e12). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:7e639e12 ESP:0032f368 EBP:0014fa80 EFLAGS:00010286( - 00 -RISP1) EAX:00000000 EBX:7e70bc9c ECX:7e639d70 EDX:0014fa80 ESI:00000000 EDI:dc78affa Stack dump: 0x0032f368: 7ef850a2 000003e8 17054c50 7ef850a2 0x0032f378: 7ef849fd 7e643d80 7e742f3c 7e742750 0x0032f388: 7c0bc910 7e742f3c 0014fa58 7e735481 0x0032f398: 0014fa80 dc78affa 7e7423e0 00000004 0x0032f3a8: 03635180 7e7423e0 00000004 03635180 0x0032f3b8: 7e7423e0 00000004 014ef370 004dac31 Backtrace: =>1 0x7e639e12 in wined3d (+0x19e12) (0x0014fa80) 2 0x00000001 (0x7e707160) 3 0x7e643d00 in wined3d (+0x23d00) (0x7e641940) 4 0xe83c245c (0x894cec83) 5 0x00000000 (0x00000000) 0x7e639e12: movl 0x0(%edi),%eax Modules: Module Address Debug info Name (77 modules) PE 400000- 86fac4 Deferred gun PE 18000000-18068000 Deferred binkw32 ELF 7bf00000-7bf03000 Deferred <wine-loader> ELF 7d0a3000-7d0af000 Deferred libgcc_s.so.1 ELF 7d0e4000-7d11d000 Deferred dinput<elf> \-PE 7d0f0000-7d11d000 \ dinput ELF 7d11d000-7d136000 Deferred dinput8<elf> \-PE 7d120000-7d136000 \ dinput8 ELF 7d1e5000-7df25000 Deferred libglcore.so.1 ELF 7df25000-7dfca000 Deferred libgl.so.1 ELF 7e002000-7e017000 Deferred midimap<elf> \-PE 7e010000-7e017000 \ midimap ELF 7e017000-7e03f000 Deferred msacm32<elf> \-PE 7e020000-7e03f000 \ msacm32 ELF 7e03f000-7e057000 Deferred msacm32<elf> \-PE 7e040000-7e057000 \ msacm32 ELF 7e057000-7e137000 Deferred libasound.so.2 ELF 7e147000-7e17e000 Deferred winealsa<elf> \-PE 7e150000-7e17e000 \ winealsa ELF 7e17e000-7e188000 Deferred libxcursor.so.1 ELF 7e188000-7e18d000 Deferred libxfixes.so.3 ELF 7e18d000-7e190000 Deferred libxcomposite.so.1 ELF 7e190000-7e197000 Deferred libxrandr.so.2 ELF 7e197000-7e1a0000 Deferred libxrender.so.1 ELF 7e1a0000-7e1a3000 Deferred libxinerama.so.1 ELF 7e1a3000-7e1c4000 Deferred imm32<elf> \-PE 7e1b0000-7e1c4000 \ imm32 ELF 7e1c4000-7e2c7000 Deferred libx11.so.6 ELF 7e2c7000-7e2d6000 Deferred libxext.so.6 ELF 7e2d6000-7e2ef000 Deferred libice.so.6 ELF 7e2ef000-7e2f7000 Deferred libsm.so.6 ELF 7e303000-7e305000 Deferred libnvidia-tls.so.1 ELF 7e307000-7e3a6000 Deferred winex11<elf> \-PE 7e310000-7e3a6000 \ winex11 ELF 7e411000-7e546000 Deferred libxml2.so.2 ELF 7e546000-7e575000 Deferred libfontconfig.so.1 ELF 7e575000-7e588000 Deferred libz.so.1 ELF 7e588000-7e603000 Deferred libfreetype.so.6 ELF 7e603000-7e710000 Export wined3d<elf> \-PE 7e620000-7e710000 \ wined3d ELF 7e710000-7e744000 Deferred d3d9<elf> \-PE 7e720000-7e744000 \ d3d9 ELF 7e744000-7e773000 Deferred ws2_32<elf> \-PE 7e750000-7e773000 \ ws2_32 ELF 7e773000-7e823000 Deferred oleaut32<elf> \-PE 7e780000-7e823000 \ oleaut32 ELF 7e823000-7e836000 Deferred libresolv.so.2 ELF 7e837000-7e83d000 Deferred libxdmcp.so.6 ELF 7e83d000-7e840000 Deferred libxau.so.6 ELF 7e840000-7e845000 Deferred libxxf86vm.so.1 ELF 7e846000-7e865000 Deferred iphlpapi<elf> \-PE 7e850000-7e865000 \ iphlpapi ELF 7e865000-7e8cc000 Deferred rpcrt4<elf> \-PE 7e870000-7e8cc000 \ rpcrt4 ELF 7e8cc000-7e97e000 Deferred ole32<elf> \-PE 7e8e0000-7e97e000 \ ole32 ELF 7e97e000-7ea28000 Deferred gdi32<elf> \-PE 7e990000-7ea28000 \ gdi32 ELF 7ea28000-7eb84000 Deferred user32<elf> \-PE 7ea40000-7eb84000 \ user32 ELF 7eb84000-7ec1b000 Deferred winmm<elf> \-PE 7eb90000-7ec1b000 \ winmm ELF 7ec1b000-7ec68000 Deferred dsound<elf> \-PE 7ec20000-7ec68000 \ dsound ELF 7ec68000-7ecbf000 Deferred advapi32<elf> \-PE 7ec70000-7ecbf000 \ advapi32 ELF 7ede3000-7ef22000 Deferred kernel32<elf> \-PE 7ee00000-7ef22000 \ kernel32 ELF 7ef22000-7ef2d000 Deferred libnss_files.so.2 ELF 7ef2d000-7ef52000 Deferred libm.so.6 ELF 7ef52000-7f000000 Deferred ntdll<elf> \-PE 7ef60000-7f000000 \ ntdll ELF b7c92000-b7c96000 Deferred libdl.so.2 ELF b7c96000-b7dd6000 Deferred libc.so.6 ELF b7dd6000-b7ded000 Deferred libpthread.so.0 ELF b7dfd000-b7f34000 Deferred libwine.so.1 ELF b7f35000-b7f50000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Activision\GUN\Gun.exe 00000020 2 0000001f 15 0000001e 0 00000009 0 <== 0000000c 0000001a 0 00000012 0 0000000e 0 0000000d 0 0000000f 00000016 0 00000014 0 00000011 0 00000010 0 00000017 0000001b 0 00000019 0 00000018 0 0000001c 0000001d 0 Backtrace: =>1 0x7e639e12 in wined3d (+0x19e12) (0x0014fa80) 2 0x00000001 (0x7e707160) 3 0x7e643d00 in wined3d (+0x23d00) (0x7e641940) 4 0xe83c245c (0x894cec83) 5 0x00000000 (0x00000000) [fredrik@linux_2 GUN]$