Re: Running Wine on Win64

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On Sat, Jul 19, 2008 at 10:06 PM, vitamin <wineforum-user@xxxxxxxxxx> wrote:
>
> Gert van den Berg wrote:
>> Hi all
>>
>> I'm wondering if it would be possible to run Wine on Win64 ("x64") to
>> allow Win16 apps to be run?
>
> No Wine does not emulate CPU nor the low-level system. If OS can not run such programs because it can't setup the proper environment (segments, descriptors, etc) then Wine won't help there.
>
I'm wondering if Wine supports Win16 under Linux x86-64 (even if Wine
is compiled 32-bit, if it works the basic infrastructure exists, at
least in the CPU)

Long mode (the 64-bit mode) has a "compatibility mode" that supports
32-bit and 16-bit code (I have no idea if it is real/protected mode
16-bit code...) which should be able to run the code. (See page 7
here: http://www.amd.com/us-en/assets/content_type/white_papers_and_tech_docs/24592.pdf
) It seems that the only reason Win64 does not run Win16 / DOS program
is the lack of a updated version of NTVDM and WOW.

>
> Gert van den Berg wrote:
>>
>> Regular Windows releases of the DirectX 10 DLL's might significantly
>> increase testing and / or development as well...
>
>
> I'm not sure what are you trying to say hare? That you want to run native DX on top of Wine? Or native DX10 in XP? Neither is possible.
>
OpenGL based DirectX 10 under XP, as under Wine. Even easy to get
OpenGL based DirectX 9 builds should be useful for people running
Windows under Virtualization.

As refered to here in the FAQ:
http://wiki.winehq.org/FAQ#head-530da6f64d194f2b403411016ab937e60d3c2c1c


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