Jochen wrote: > > and it is not possible to fool them? Like for example in case of > starforce to install our own starforce driver? I don't really have an > idea about how this is working of course. But I see of course that gcc > and visual c are not producing the same code. > Creating a system to fool the original copy protection is equivalent to create a universal crack in the fact that it is not letting the protection system do it's job correctly (or at all). So it can't be part of wine. Jochen wrote: > > So what do I do if I have a game I want to get running on wine and it > uses an evil copy protection system? Trying to crack it by myself if > there is no such thing in the net? Or would there be some theoretical > way for wine that allows me to not to have to crack all these games? > You can complain to the creators of the product and/or the copy protection, don't expect to much from this thought as on the box it isn't written that it is compatible with wine.