On Sun, 2008-05-11 at 19:37 -0500, vitamin wrote: > gnivler wrote: > > http://en.wikipedia.org/wiki/XInput > > > > It says that it uses a different API and it's specifically for xbox 360 > > controllers among other things. This is one of the overrides I have to > > use to get the game running, along with d3dx9_36. > > > Instead of wasting my time you should have said something about that in the beginning. This is 100% not implemented in Wine. > > > > > Hey man, I don't see the need to get angry, I wasn't jerking you around because I wanted to. I've been polite and as thorough as I'm able to be. I know how frustrating user support can be too, I've done it for a long time. I'm sorry for wasting your time, but I can at least tell you that your time spent on me has actually helped me quite a lot, I've learned. I didn't have the slightest clue that xinput and dinput are different things, I'm not an expert on the subject. I have no hard feelings and hope you can say the same thing, I'd like to continue being part of this list but I don't want to feel assaulted for honest mistakes. Apologies if I am misinterpreting or overreacting, I am prone to doing that too. On the xinput side of things, I didn't pull up anything on AppDB or Bugzilla that seemed to hit the topic directly, is that purely something the devs work on, or can users help in some way?