Re: Who asking users to install native DirectX?

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DRNewcomb wrote:
> I think it would probably be a good idea for the FAQ to be updated with a list of all the DirectX DLLs, what services they provide and which ones should work 100% as builtins, which ones may still have issues and which ones need to be installed from native DirectX. This would certainly have prevented me from installing DirectX with a lot of overrides. But as I said, if this list exists, I have not found it.


I think Tom's page (where i guess you got the info from to install directX) is clear enough about this:

Quote:
Keep in mind d3d8, d3d9, ddraw will only work as builtin, and in most cases you should try to use builtin dsound and dinput. I have had limited success with (dsound and dinput) in native Windows mode btw... The reason why these dlls have to be used in builtin mode is there need for direct access to your hardware. direct music and direct play can be used in native windows mode in most circumstances.""

>From http://wine-review.blogspot.com/2008/03/directx-90c-march-2008-redistributable.html


That's clear enough i'd say. So the 4 or 5 above mentioned dlls always builtin, the rest of the installed dlls you can play with setting them to native or builtin

(Keep in mind that some dlls, after setting them to native, also need to be registered again, to have a better chance of getting the app working, like for example dpnet.dll, just do 'regsvr32 dpnet.dll'






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