Got the menu[ etc to run on UB710+Wine0958, although the game did not want to load, got the loading screen okay and the progress bar moved up to the top then sat their? I may have not waited long enough seemed to be very slow or it could be the ati vid card I have?. [Image: http://i82.photobucket.com/albums/j266/sirrob01/RON_UB710_W0958-2.png ] Gave it a shot on Ub804+ Wine0960, installed okay but all i get the below on the main menu, clicking around were the menu options should be will take me through to some other screens (im guessing) but they are all black: [Image: http://i82.photobucket.com/albums/j266/sirrob01/RON_UB804_W0960-2.png ] The terminal is telling me this, the last line seems to indict a d3d shader issue? any advice on what I can try next would be great and thanks for the help: Code: <<Theres 5 of the below line>> preloader: Warning: failed to reserve range 00000000-00010000 fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE preloader: Warning: failed to reserve range 00000000-00010000 preloader: Warning: failed to reserve range 00000000-00010000 fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:imm:ImmReleaseContext (0x6002a, 0x11df60): stub fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:imm:ImmGetOpenStatus (0x11df60): semi-stub fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:win:EnumDisplayDevicesW ((null),0,0x33f000,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3462 err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 <<Theres about 9 of the below line>> fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x2ad1738, 0x2f101a8, 0x2f101bc, 0x6002a, 8, 2, 30, (nil)): to check fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x224d8b8,0) fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x2ad1738, dmusic = 0x2f101a8, dsound = 0x224d8b8, hwnd = 0x6002a) fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x2ad1738)->(8, 2, 0, 0x2ad1904): semi-stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x264ddb8, 0): stub fixme:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetSearchDirectory : fClear ignored fixme:dmime:IDirectMusicPerformance8Impl_GetDefaultAudioPath (0x2ad1738, 0x2f101b4): semi-stub (0x264ddbc) fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x264ddb8, -5, 24576, 0, {aa114de5-c262-4169-a1c8-23d698cc73b5}, 0, {279afa85-4981-11ce-a521-0020af0be560}, 0x2f101b8): stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath Bad iid fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x2ad1738)->(8, 2, 1, 0x2f121ec): semi-stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x2ad26d8, 1): stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x2ad26d8, -5, 24576, 0, {aa114de5-c262-4169-a1c8-23d698cc73b5}, 0, {279afa85-4981-11ce-a521-0020af0be560}, 0x2f121f0): stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath Bad iid fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x2ad1738, (nil), (nil), 0, 0): stub fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x2ad1738): stub <<theres about 25 of the below line>> fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \n "