Re: Feature request: Shader Emulation for Old Graphics Cards

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Well, WINE acts a layer between the game and OpenGL calls... no? I'd
assume WINE could execute a few OpenGL calls to "emulate" the results
(just return what the card is able to - or return a null value, zero,
something that'll just make the game -skip- it) instead of being just
a redirection (that'll be obviously, slower). I'm just throwing up
ideas here, I --know-- it's possible, just not --how--.

On Thu, Mar 27, 2008 at 9:27 PM, vitamin <wineforum-user@xxxxxxxxxx> wrote:
> I'd like to see how would you emulate conditions, cycles and other "flow control" instructions. Or float point formats?
>  You can't (in the GPU itself at least). And doing it outside the GPU is prohibitively slow.
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