Well, WINE acts a layer between the game and OpenGL calls... no? I'd assume WINE could execute a few OpenGL calls to "emulate" the results (just return what the card is able to - or return a null value, zero, something that'll just make the game -skip- it) instead of being just a redirection (that'll be obviously, slower). I'm just throwing up ideas here, I --know-- it's possible, just not --how--. On Thu, Mar 27, 2008 at 9:27 PM, vitamin <wineforum-user@xxxxxxxxxx> wrote: > I'd like to see how would you emulate conditions, cycles and other "flow control" instructions. Or float point formats? > You can't (in the GPU itself at least). And doing it outside the GPU is prohibitively slow. > > > > > >