I'd say it -is- possible. I've been watching this thread for years -> http://forum.thegamecreators.com/?m=forum_view&t=91453&b=1 it's a very unvaluable source of shader information... free too. There are various methods to archieve a same effect through different instructions that work on various cards. Or at least, if the issue is passing through some shader version check for a game, some option to "emulate shader version" and/or disable specific GLX extensions (or returning "default" values...values that look "ok" in most games) would've been really useful when I had my Transformers game issue back with my 4200. BTW, acceleration isn't the same as having pixel/vertex shaders... On Thu, Mar 27, 2008 at 9:07 PM, vitamin <wineforum-user@xxxxxxxxxx> wrote: > > hellork wrote: > > What I would like to see is maybe some check boxes in winecfg such as "emulate shaders [ ] v 1.1 [ ] v 1.4 [ ] v. 2.0 [ ] v 3.0" > > > > Maybe this would be too much work and I don't know what I'm asking. But I think fast emulation is possible using open source. This would allow many modern programs to be run on older hardware and I think it would draw in more people and increase interest in the wine project. > > This is not possible. If old card does not support new shaders, emulating them in software will be 100's times slover then new card can. > There are reasons why GPUs were made and we using them instead of good 'ol VGA video cards without any acceleration. > > > > > >